
Adjust and repeat until the session ends. Once they leave the pit, immediately recall them.
MOTORSPORT MANAGER BEGINNERS GUIDE DRIVERS
Set the markers in the middle of the green zone and send your drivers out. If you do take control of the session, it is relatively simple to get a minimum of 95% for each car. It can be the difference in coming last or inside the top 16, which makes a huge difference when you have sponsor requirements. After this though, you do want to manually take the session and strive for the highest % you can on both cars as they begin to become more competitive. I have tried both and in all honesty, in your first couple of seasons, I have found there to be little difference. The jury is still out on whether you should sim or take control of your practice sessions. The rest of your approach is similar to that above so have a good read.įree practice. Keep your existing drivers, they will do for now, but replace all staff that are not up to scratch using the info in the existing team section. Factory, Design Centre, Scouting, forecasting, part development buildings, in that order as much as finances permit (always factory first though imo). Focus on developing new parts and improving your HQ where possible. Do not expect podiums or regular top ten finishes within your first 3-5 season. Remember, this game is a marathon, not a sprint, no matter which game mode you play so everything you do is building for the future.Ĭreate your own team. If you have the money, start work on a new part but don't worry too much if you can't afford it right now. As soon as it's ready, add it to your reliability work. Your first parts won't be great but don't worry, it's all about the process. I pick the part that has the lowest stat and go from there. Now you have some money, build your first part for your car. Always go with those that give you the highest return:race ratio. It's well worth taking your time to wait for 3 in each a lot before deciding which to choose. You won't have enough money to build anything yet so sort your sponsors. Chances are they are not too shabby and even if they are, it's likely not worth the cost to replace them for your first season.

Your first 1 or 2 races will almost solely rely on you getting to the end of the race relatively unscathed and reliability is a big factor for all teams in the beginning. Get your mechanics all improving reliability at the earliest opportunity. Remember, the less you spend here the more you have for parts on your car later though so there must be an element of compromise. If not, replace one or both as required and be sure to place them on their strongest attribute in the improve parts section. If one of your race mechanics has average to high stats in reliability and the other in performance, keep them also. If not, look for a new one with balanced attributes. If your lead designer has average all round stats, keep hold of them. There will be no pressure from the chairman and the funds are still enough to lay the foundations for the future. Coming last every race is nothing to be ashamed of if you are on of the bottom teams. This takes any pressure off you in the first season and allows you to take time to develop parts and infrastructure. Your first target should be to finish 10th in the constructors championship. I would strongly recommend starting with an existing team if you are new to the game as you often start with an average to good pair of drivers with some average staff.Įxisting team.

Take your time here as the difference is huge. This guide is written on the assumption that you will be managing in the lower ranks, I.e Tier 3, as I believe this is where most people start.įirst thing to decide is whether to manage an existing team or create a new one. I wrote this guide to help people that are new to the game.
